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Old Nov 23, 2006, 08:38 AM // 08:38   #1
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Default Heal's Boon + heal party spam

Is it just me or is this rediculous? 100+ heal party 1 sec cast with channeling and an incoming paragon.

Both monks can pack extinguish too. Its not bad on energy as you might assume.
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Old Nov 23, 2006, 08:47 AM // 08:47   #2
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Watching DeeR hold too, eh? If people dont clump on the altar, it's not at all OP, seeing as no monk should be able to keep it up for long.
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Old Nov 23, 2006, 09:10 AM // 09:10   #3
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Watching DeeR hold too, eh? If people dont clump on the altar, it's not at all OP, seeing as no monk should be able to keep it up for long.
You have to try and kill . With 2 paragons energy isn't a problem, you can keep this up indefinetly with shouts + channeling.
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Old Nov 23, 2006, 10:24 AM // 10:24   #4
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Not only that BiP could be used as an alternate even after the paragon is nerfed (we all know its coming). Not a real big problem to bip a few times when 2 heal parties are being spammed.
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Old Nov 23, 2006, 10:41 AM // 10:41   #5
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Finally healing spells got an use... I liked how they fixed ( yeah only now its doing what its supposed to do ) healer's boon.
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Old Nov 23, 2006, 12:43 PM // 12:43   #6
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Finally healing spells got an use
True, no one used healers in HA before NF...
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Old Nov 23, 2006, 02:52 PM // 14:52   #7
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Originally Posted by phasola
True, no one used healers in HA before NF...
haha

It's pretty lame IMO that people can sit and hold for 30+ games. Anet has to realize that something like that is overpowered.
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Old Nov 23, 2006, 06:43 PM // 18:43   #8
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It's pretty lame IMO that people can sit and hold for 30+ games. Anet has to realize that something like that is overpowered
It's not really overpowered. It's the current HA "meta" that needs some changes...
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Old Nov 23, 2006, 06:46 PM // 18:46   #9
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Quote:
Originally Posted by Legendary Shiz
haha

It's pretty lame IMO that people can sit and hold for 30+ games. Anet has to realize that something like that is overpowered.

anything that wins a lot in Tombs is overpowered. what's new pussycat?
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Old Nov 23, 2006, 06:50 PM // 18:50   #10
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anything that wins a lot in Tombs is overpowered. what's new pussycat?
IWAY didn't win a lot and lots of people complained.
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Old Nov 23, 2006, 06:52 PM // 18:52   #11
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Originally Posted by phasola
IWAY didn't win a lot and lots of people complained.
it did coz i got r9 from r0 in 2 3/4 months.
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Old Nov 23, 2006, 06:55 PM // 18:55   #12
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Quote:
Originally Posted by phasola
IWAY didn't win a lot and lots of people complained.
Thats because everyone played it at least once and the noobs who couldnt play anything else decided to fame farm the shit out of iway. Guess what changing HA to 6v6 didnt kill iway just needs mods and such but iway will live another day may not win but lives on.

P.S
Yay for iway F#$%ing the rank system.
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Old Nov 23, 2006, 06:57 PM // 18:57   #13
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Originally Posted by Bowstring Badass
Yay for iway F#$%ing the rank system.
right on!

anyway back to heal's boon + heal party spam
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Old Nov 23, 2006, 07:06 PM // 19:06   #14
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I would link the healing % to divine favor. That would at least force you to put some points into divine to reach full 50%.

The next xx healing spells is completely irrelevant because it has a 5 sec recharge. You can simply reapply and counter is reset. You can run this 0 in divine and be perfectly ok. Since the nerf to divine favor its not really important to put a lot of points with this kind of build.
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Old Nov 23, 2006, 07:10 PM // 19:10   #15
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ot
does any one have any idea how DeeR got to the hall? I was looking through thier build, and I have no idea how they could manage to kill any thing with it.
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Old Nov 23, 2006, 07:48 PM // 19:48   #16
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Originally Posted by stueyman2099
ot
does any one have any idea how DeeR got to the hall? I was looking through thier build, and I have no idea how they could manage to kill any thing with it.
Adrenaline Spike, and poor reaction time and lack of field awareness of enemy monks. They can survive 1v1 against almost any team indefinitely, so it's only a matter of time before a spike goes through. It takes ages, but they work their way up, and usually can get a halls skip long before they go through all the maps. There should really be a time limit map, where something needs to die for the timer to reset, or neither team will win. This will force builds to bring at least some form of offense, and maybe return some balance to HA.


back to the HP: Without a paragon, casting a 15 energy spell with a maintained enchantment is brutal on your energy, no matter what return you get off channeling. Solution? Shut down the paragon, interupt/drain the channeling, gg.
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Old Nov 23, 2006, 07:54 PM // 19:54   #17
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Two healers spamming heal party wouldn't be that difficult to take off the alter. Dshot/pd HP, and then spike your way through. A fertile would make things tough, but with a decent 2nd team it's doable.
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Old Nov 23, 2006, 08:32 PM // 20:32   #18
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Originally Posted by tomcruisejr
it did coz i got r9 from r0 in 2 3/4 months.

In the hope they won't delete it this time, I'm getting sick of you and how you involve Iway in EVERY SINGLE post you make. On-Topic, it might be quite (over)powered, yes, but you could easily shut this down with a Diversion or a well placed Distracting Shot.
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Old Nov 23, 2006, 08:37 PM // 20:37   #19
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Quote:
Originally Posted by sno
Adrenaline Spike, and poor reaction time and lack of field awareness of enemy monks. They can survive 1v1 against almost any team indefinitely, so it's only a matter of time before a spike goes through. It takes ages, but they work their way up, and usually can get a halls skip long before they go through all the maps. There should really be a time limit map, where something needs to die for the timer to reset, or neither team will win. This will force builds to bring at least some form of offense, and maybe return some balance to HA.


back to the HP: Without a paragon, casting a 15 energy spell with a maintained enchantment is brutal on your energy, no matter what return you get off channeling. Solution? Shut down the paragon, interupt/drain the channeling, gg.
I think it was more of the ele hitting one of the monks with Gale, while the Warrior adrenaline spiked the other monk. I might be wrong -.-
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Old Nov 23, 2006, 08:55 PM // 20:55   #20
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Personally I don't hink it's HP/Healer's boon being overpowered, I think it's paragons.

But that's just me fed up with this meta. ._.
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